Ramp reset doesnt appear to work when outside of contianer

imma start this off with i have absolutely zero clue what im doing.

im trying to design a laser projection handler(for virtual laser systems) thats DMX based and ive encountered a bug with ramps, whenever i go out of the container and try to reset it(they way im doing this is if X is equal to zero it resets the ramp.

when X = 0 it SHOULD reset(works when im in container) BUT when X = 0 when im out of the container it doesnt.

Hi @beeb_the_nardoragon

Thanks for the report.

Sadly we will need a file to understand fully what you are trying to do and see if it’s a bug.

At the moment it is difficult to try to reproduce without having a file.

Could you share a small example with us?

Thanks,
Michel

laser control system beeb edit V1.546.toe (124.1 KB)
here you go, the button i added outside of the containers is my temp solution to the problem

I cannot quite tell how to reproduce in that file you shared.

It’s not a ramp that you are resetting, but a LFO driving the phase.

Just to clarify…

You have references on both the Reset toggle and the Reset pulse.

The toggle is always on, in the file you sent. With an export coming from math4:ColourMode. It’s because the value is 0.1, not 0.

Anything different than 0 and it will be turned on and constantly reset.

You also have multiple channels doing the same thing in different containers. In one it’s colourMode, in the other it’s strobe… etc.
You should try to cleanly named all your channels and operators so that it’s a bit easier to track.

Take the habit to export from Null CHOPs, you have control over some cooking on those, which might be your issue here. You can also use expression mode rather than CHOP exports.

But really what it does at the moment is that as long as your value is not at 0 or below zero, it will hold the reset.