Hi,
I’ve been trying to find a way to use the bounce feature of Ray POP to have it bounce outside the surface of a box POP.
I tried to play with normal values, texture method… but nothing works. Actually if I reverse the normals, the ray is “cut” at the boundaries of the box, showing some king of interaction, but it is not bouncing.
Am I missing something or is it just not intended to work that way?
Thanks