Ray POP bounce - behaviour control

Hi,

I’ve been trying to find a way to use the bounce feature of Ray POP to have it bounce outside the surface of a box POP.

I tried to play with normal values, texture method… but nothing works. Actually if I reverse the normals, the ray is “cut” at the boundaries of the box, showing some king of interaction, but it is not bouncing.

Am I missing something or is it just not intended to work that way?

Thanks

RayPOPBounce.toe (7.0 KB)

Hello,

The ray POP always needs an intersection, so you’d need something outside the box that the ray could intersect with - otherwise you can roll up your own with the math mix POP, see attached!

Let us know if it makes sense!

Yes it makes sense, thanks so much Vincent!
This example would be a great add-on for the snippets I would say!