Ray POP / GLSL Ray Query Compatibility on macOS

Hi,

I’m developing tools that rely on Ray POP / GLSL ray queries, and I want to check whether this is currently compatible with macOS.

I’m not a Mac user unfortunately, but I want to make sure the tools I’m building will work properly on Mac (Apple Silicon / Metal), or understand any limitations compared to Windows.

Thanks for the clarification.

Hello @_mini_uv

Unfortunately, this isn’t supported on macOS at the moment. The hardware is capable, but MoltenVK doesn’t currently provide the necessary support. We’re hoping this will become available in the future.

Thanks for the reply. @Guillaume.L

Is there anywhere I can get a list of features that are not compatible on MacOS across all POPs?

There isn’t a comprehensive list of unsupported features across all POPs on macOS at the moment. The main limitations I’m aware of are the lack of hardware ray tracing support and the absence of double‑precision attributes. We’ll look into updating the macOS wiki page to make this information easier to find.

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