Ray query extension for the glsl advanced POP?

Hi,

I was wondering why the glsl advanced POP does not have the ray query extension also? Is this something that will be added in future releases?

Thanks!

Hi @_mini_uv,

I was thinking maybe the way Acceleration Structures are managed might change to be more flexible, but that will most likely not happen for a while, so I’ll add parity to GLSL Advanced POP for a future release in the mean time.

Best,
Vincent

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Great thanks a lo! I must say its amazingly fast! Thanks for putting this out there!

You’re welcome, I thought it would be something fun to play with!
Also it will be in the next release!