Hello everyone, is it possible to export an SDF generated from a geometry in Houdini, get it into TouchDesigner and raymarching it?
I don’t know if the question is well ennuciated, but my target is: i’ve a photogrammetry piece in houdini and want to get into a shader that contains a raymarching loop and then in TD add some particles that eventually can interact with this SDF.
Thx!
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