Real-time Interaction

Hi, I’m creating a real-time interactive installation using Kinect Azure’s depth input, just like in the screenshot.

The Camera FPS is set to 30FPS since that’s the maximum supported by the Kinect Azure hardware.
Meanwhile, the TouchDesigner project FPS is currently set to 60FPS.
I’m projecting the content onto a spandex screen using a beam projector, and the Kinect depth sensor is used to interact with the visuals in real time.

Here’s the issue:
On my laptop screen, the visuals look smooth and responsive.
But when projected onto the screen via the projector, certain moments where the content moves quickly or changes a lot cause the center of the image to look torn, with a staircase-like artifact or overlapping frames — like multiple frames are being shown at once.

Could this be caused by a mismatch in FPS settings?
I’m not sure what exactly is causing it or what to adjust to fix it. Any suggestions would be greatly appreciated!

Hi @AURENIDLE,

it sounds like you are experiencing tearing. Usually tearing can be introduced when V-SYNC is turned off. Can you check the Window COMP for that setting or your video card’s settings?

cheers
Markus