Thanks for the reply!
It’s just a singularity container (basically docker for our supercomputer), not TD process.
Right, glad to confirm that.
And do I understand correctly that I can have a TCP server transmitting raw .jpg bytes, and as long as I have correct remote machine ip in the NDI Top parameter ‘extra search ip’ then I’ll be in good shape? Or do I need to do some more learning about NDI?
The official versions of some of these simulations are quite large (see one collaborators star formation simulation https://www.youtube.com/watch?v=3z9ZKAkbMhY) so I’ll be scaling down as far as I have to for things to run at a decent clip. Is sending a byte array over UDP In DAT an example of what you’re describing? If so, I’m stuck at the step “passing that data to a Script TOP”. Should I attempt to copy the byte array to the Script TOP via numpyCopyArray in the UDP In DAT callback ?
I’ll look at the engine COMP, because all the futzing I’ve done so far tanks my fps almost immediately.
About the bit depth, thanks for the heads up! I’ll try to see if I can ascertain whether that’ll be an issue as soon as possible.
This is such helpful info, its like all the things I’ve been wondering since starting with TD.