Rectangle POP Should have option for Vertex Normals

Rectangle POP Should have option for Vertex Normals

Hello @josefpelz

That would definitely make things more consistent. I’ve noted your suggestion. Out of curiosity, how do you see vertex normals being useful for the Rectangle POP in your workflow?

Thanks

Thanks!

I‘m working on a custom raytracing COMP that uses vertex normals for surface rendering.

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