No, the internal SOP structure is just a visual model of the lighting code in the Light COMP, so changing the SOP geometry will have no effect on the output of the light.
i managed to make a rectangular light mask using networks. this .toe is a little messy, but the idea is-
using a known FOV, apply the FOV to a projection (projangle) in step one. in step two, project a rectangular mask with the scene’s width and height using the known projangle. in step 3 combine the two images and re-project the composite at full FOV.
the effect i need is to be able to independently mask the light, while modifying projection map’s applied uv. in this .toe there are two sliders. the horizontal slider adjusts the fov, while the xy slider adjusts the uv mapping.
so yes- hrtlacek is right- but, in order to use a TOP as a 2d mask with “wrapping” projector extend modes i needed that extra third step.