Hey,
I’ve been playing around with getting a glass shader working. I’ve tried to convert this: medium.com/@beclamide/advanced- … bdce7ab825 without success. I’ve also tried to just import a substance designer glass material. This give me a pretty nice reflection and normal but it doesn’t seem to provide any refraction to the objects behind it.
Just wondering if anyone has a good starting point to doing this properly. I am obviously missing something.