Regarding David Braun GLSL Compute Particles

Regarding David Braun GLSL Compute Particles,Is it possible to turn the material texture into a combination of multiple textures instead of a single particle map?

Yes the project is already using instancing. You could use the Instance Textures attribute (TouchDesigner Documentation) on the Instance 2 Page. If your question is about using a Texture 2D array, then you could set the instancew attribute. Either way, you’d have to modify the network so that this attribute is kept via feedback. I forget if there’s a spare RGBA channel in the textures used. You may need to allocate a new texture and integrate it into the system.

I know that I need to use “instance”, but when it comes to GLSL, I don’t know how to operate and which data to reference.I am referring to it in this way now, but it seems that some textures are not appearing.