Remap TOP causes jagged edges

A simple example of a remap top with identity map is causing a jagged edges in the output. Any ideas how to fix?

remap_jagged.toe (4.2 KB)

Hi @vanushv,

The jagged edges are a result of the ramp being created with an 8bit texture. In this mode, pixel values can only have 256 different values which is not enough resolution for the input texture size.

To get around this, change the GLSL TOP’s Pixel Format parameter on its common page to 16 bit or 32 bit.

cheers
Markus