Hi,
With camera inside a SOP object, rendering to the CubeMap makes lights issue like this.
Do anybody know how to solve this issue?
Thanks,
Code Noctis
Hi,
With camera inside a SOP object, rendering to the CubeMap makes lights issue like this.
Do anybody know how to solve this issue?
Thanks,
Code Noctis
Hi @CodeNoctis,
could you share your file for us to see what the issue might be? Can’t replicate with a standard setup.
cheers
Markus
Torus_in_Sphere_v2.toe (12.6 KB)
Hi @CodeNoctis,
in your Render TOP, the Positive Side
Z
toggle is turned off. Turning it on, it will start rendering that quadrant as well.
cheers
Markus
Hi, snaout,
Bottom side is turned off for saving rendering memory.
I solved my issue - digging all around and findout that I set Rim Light in the sphere MAT parameter.
Thanks for reply, it forced me to look around more carefully
Code Noctis