Render CubeMap - Camera inside SOP object issue

Hi,
With camera inside a SOP object, rendering to the CubeMap makes lights issue like this.
Do anybody know how to solve this issue?

Thanks,
Code Noctis

Hi @CodeNoctis,

could you share your file for us to see what the issue might be? Can’t replicate with a standard setup.

cheers
Markus

Torus_in_Sphere_v2.toe (12.6 KB)

Hi @CodeNoctis,

in your Render TOP, the Positive Side Z toggle is turned off. Turning it on, it will start rendering that quadrant as well.

image

cheers
Markus

Hi, snaout,

Bottom side is turned off for saving rendering memory.

I solved my issue - digging all around and findout that I set Rim Light in the sphere MAT parameter.

Thanks for reply, it forced me to look around more carefully :slight_smile:

Code Noctis

Hi @CodeNoctis,

sorry - i misread your question.

cheers
Markus