Render Depth out of Gaussian Splat System

Hi Yall,

I have a modified version of Tim’s GSplat render: Gaussian Splatting | Derivative. I would like to get a Depth pass from the Render TOP but everything I pull just shows 0…Is there something I’m missing? How can I get a depth image from this system?

Yes, gaussian splats are not solid objects, moreover, rendering requires blending splats at various depths for proper reconstruction, hence, the splat material does not write depth values. Nonetheless, you can play around with the material and enable depth writes, see where that gets you:

That did it! Thank you