Render Pass a Cube Map or Fish Eye

Hi everyone !

Does anyone know if it’s possible to use the Render Pass “Clear Color Buffer” function for a Cube Map or Fish Eye ?

I have a dome project and would love to be able to process the geometries renders in various ways.

Thank you very much ! :slight_smile:

SARV

Hey, this feature is not available for those modes due to the internal buffer management used for the rendering process. Sorry