Render Pass

Hi folks,

something I have been trying to wrap my head around. What’s the point and use of a render pass?

What’s the difference between render pass and a straight render?

Thank you!

A render pass will re-use the render buffer memory allocated in a Render TOP. It’s faster and has a lower memory footprint than using multiple Render TOPs.

Great. Thank you.

Hi, I was wondering if there’s still advantage in using Render Pass TOP over Render TOP if both depth and color buffers are cleared on the Render Pass?

2 Likes

Was wondering the same as dancing_pixels!
When creating a camera rig with equal resolution renders but different camera angles, is it more efficient to use render passes?

Hi @jonaswolter,

Have a look at the wiki article on Multi Camera Rendering:

Ideally you would specify all cameras in a single Render TOP and use Render Select TOPs to retrieve the additional camera render outputs.

Hope this helps
Cheers
Markus