Render quality combined geometry

I want to render a combined (non-merged) fbx model. However, the render quality of the overlapping parts is quite bad when zoomed out (see images).

  • Anti-alias is set to max (32)
  • Upping the resolution of the render output doesn’t change anything.
  • Using phong material

Zoomed in (it’s okay):

Zoomed out (see the jaggy lines on the orange part bottom right):

It fixed when I changed camera projection to orthographic!

This is likely due to poor precision in the depth buffer. Try tightning the range of the near/far planes on the ‘View’ page of the camera to fix this.