Render the default Geometry Viewer ground plane / grid?

Does the default 3D viewer grid exist anywhere in sys for reuse in a render TOP? I want to use it in a more polished cameraViewport result without the overhead of a massive grid geometry.

I know about Op viewer but that’s not particularly what I’m after here.

Cheers!

Hi @cem_futuretense

the grid does not exist as a prepared component. You could attempt designing this with 2 separate Grid POPs that loop their scale depending on the cameras frustum.

cheers
Markus

Oh that’s interesting, I’ll try that, and or maybe look into basic glsl options to keep it light.