rendering a geo with multiple materials

Hi,

is there any performance difference (or quality difference) in having a geo contain several sop trees, each ending with its own materials and the render flag on

as opposed to have one geo with each sop tree?

tx
d

The former would be the fastest always. The latter sometimes would be the same.

Greg meant to say the the latter would always be fastest, the former would sometimes be the same.

The actual render time for the two setups would be the same, however the Material SOP makes an extra copy of the geometry (as most SOPs do), and this will be heavier on the CPU and memory if the Material SOP is cooking every frame, if the geometry was animated for example.