Hi,
In most 3D content creation tools,
when I`m import fbx that contain character with bones structure.
I can access the bones names and capture wights per point attribute.
In this case I want to build color lookup table for each bone name point attribute
and render it as different pass.
The question is how would you access the capture regions data ?
thank you
Barak
GalGadot.fbx (1.87 MB)