I’m trying to get a grasp on the replicator COMP, and it seems like it’s a wonderful way to create lots of variation. I’m interested in laying all those variations out in a grid, and I’ve been able to do that with replicating a single operator. However, this limits the type of variation I can create (e.g. if I’m replicating a rectangle, I can only vary the parameters in the rectangle operator – I can’t turn it into a circle or display a noise). The solution to this seems to be grouping operators together in a Container COMP. (Let me know if this is the wrong approach.)
Now, with the help of a table DAT, I’ve created lots of containers with variations between them as a ‘proof of concept’. But here’s the problem – I can’t get them to display in a Geometry COMP (which is how I’ve been able to display my replicated rectangle operators in the past – again, if I’m on the wrong path, I’d love to know.)
In the Geo COMP, my ‘instance textures’ is set to ‘container_*’ and I’ve also set a ‘texture index’ (counting from zero to the number of containers I have – not sure why this is necessary, but my other networks don’t work without it.)
I feel like I’m getting really close to a technique that can yield a lot of interesting outputs, but I’m stuck on this step! I’d appreciate any suggestions or hints!
replicator with containers.toe (12.3 KB)