In my scenes, there are many times I wish I could easily ‘fade’ entire geometries in and out of existence.
Currently, the way I do this is by gradually changing the alpha of all the child MATs + toggling of the render flag/par.
It would be useful if Geometry COMPs had a top-level 0-1 Alpha parameter that multiplies the final total/overall transparency of all of the Geo’s contents. That way, one could easily fade in/out complex Geos with many child geometries and various materials, without having to mess with the contained materials’, or per-point alpha.
Has something like this been considered?