Resample the number of points and vertices in POP

Does any POPs can do like the resample or opposite subdivide the number of points and vertices ?

I am using Switch (POP) to blend multiple shapes gradually.
And turning on “Blend between Inputs”, the warning will tell point and vertex number are different.

I tried to use Delete (POP) to decrease the number of them, but hard to be the exactly same quantity number and keep shapes.

Trying to import obj and use Switch (POP) blending all of them gradually.

Hello @Luxmin
Even if you had the same number of points, you’ll probably get a weird mesh topology with triangles or quads since the primitives indices will likely refer different points. You could use point primitives instead.

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Hi @Guillaume.L

Thanks for your explanation.
According to this suggestion, I made it with Sprinkle (POP) as below.

POP Switch

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