ISSUE:
Texture output of an Engine COMP is not limited by hardware, and is instead capped at 16,384 pixels, in either dimension.
EXPECTED:
Texture output of an Engine COMP is only limited by hardware capabilities.
DEMO:
CONTEXT:
I am working on a project, and we are creating a massive tile sheet of images, and have got things very optimized however we need to load new images / recreate the massive tile sheet of images on the fly, with no hiccups in the main thread.
Our tile sheet resolution is 32,640 x 32,400. I know this is a wild resolution, but it only cooks once and then allows us to reference a static texture that otherwise just sits on the GPU. It works perfectly for our use case given that we will have ample space on the GPU to spare.
I am not using a buffer of texture coming out from the Engine COMP, seeing as the node only cooks on demand. Really hoping that we can utilize the Engine COMP for this purpose!