I’m trying to use a GLSL TOP and render selects to grab 2 different color buffers. Just seems broken to me (the render select that is supposed to get the seconds buffer is just giving the first). Maybe I’m overlooking something, but I think I boiled it down to just about as simple as possible.
File attached, should be pretty self explanatory. This is Win7-64, nVidia Titan 337.xx.
Yes, the uniform names for samplers has changed in GLSL 3.30. sTD2DInputs[] is now an array of all the 2D inputs connected to the TOP. sInput1 etc is no longer used or functional.