I have some trouble making a GLSL MAT with alpha channel.
I wrote a simple pixel shader that for all pixel return a single color
gl_FragColor = vec4(0,1,0,1) ( green , with alpha = 1 )
if i enable transparency in Material and change the alpha to vec4(0,1,0,0) full transparency,
material seems tranparent but not fully …
i tried with a constant material and change the alpha channel , in that case it works fine.
I tried on a ATI card and Nvidia card, i tried alos on TD77, i get all the same not fully transparence GLSL MAT.
So i am wondering if it is a bug or more likly a mistake of my own .
Any suggestion appreciated.
Thanks
testGLSL.5.toe (4.05 KB)