RESOLVED: ambient not used in viewer?

I have a material that only uses the ambient.

when I crank up the ambient light value, I see the render TOP being affected properly, but not the geometry viewer or any other operator viewer that shows me that object, the result being that I see my object properly only in the render TOP, while it’s awfully dark in all the other viewers.

d

Currently the only light in used in the viewers is a point located near the camera, and an ambient light with a value of (0.2, 0.2, 0.2). These are internal and don’t actually exist in the synth.
Other light objects and ambient light objects in the synth aren’t currently used in viewers (mostly a UI issue really since lights can be anywhere in the synth we dont currently have place for you to say which lights should affect the viewer).
Also due to a tradeoff for speed with the rendering hardware, the max Ambient Material Color used is 1.0, meaning for the viewer you currently are stuck with a max ambient light contribution of 0.2 (1.0 * 0.2).
Were you changing the light value of a Ambient COMP, or the Ambient light color in the MAT?

[Were you changing the light value of a Ambient COMP, or the Ambient light color in the MAT?]

I was changing the ambient light color in the ambient COMP.

I can see your point though. I wonder if a viewer could have a light mask and use that or - by default - use the current camera light.

Not that important for me right now, but I can certainly see it as an issue in the future.

d