RESOLVED:Bouncing not working in nVidia Flex Solver?

Hi all,
I started form example4 of the nVidia Flex Solver snippets but I can’t get the actot1 instances to bounce when colliding with actor2.
I tried avery range of values in the restitution parameters, but it seems nothing changes.
Is it a bug or is it me doing something wrong?
Thank you
I’m using TouchDesigner not commercial 2023.12120 ona Windows 10 PC with a 4060, 16GB RAM and a i7-3770 .
Attached the sample patch.
bouncingFlex.4.toe (7.8 KB)

The restitution control is for rigid body dynamics, which the Nvidia Flex Solver COMP doesn’t actually support, so the parameter should be removed. Sorry for the confusion.

Hi Eric,
please don’t remove it, I just discovered it works!
You can turn off the “Clamp Acceleratio” parameter or set it to 5000 and set Cohesion around 0.01.
bouncingFlex.10.toe (9.0 KB)

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