// Set texture coordinate data for existing points.
// the numLayers is the texcoord size and can be from 1 up to 8 for texture layers
// the pointIdx specifies the point index with the texture coords
// Set texture coordinate data for existing points.
// the numLayers is the texCoord size and can be from 1 up to 8 for texCoord layers.
// The startPointIdx indicates the start index of the points to set texCoord for.
virtual bool setTexCoords(const TexCoord* t, int32_t numPoints, int32_t numLayers, int32_t startPointIdx) = 0;