i’ve spent 2 days to understand why the chop osc dosn’t send data in unreal 4.26. … it’s a naming channel problem
unreal needs to recieve a path as /ue/chan1 … but if i try to add the ‘/’ in channel name i have a warning “!” symbol on the chop operator. so… i tried to send the osc to another client to see the path and i saw that the first / appear…( i don’t know if this symbol is added in touchdesigner or the external client add as default)
anyway i’ve solved with osc dat (but with a lot of parameters to control the thing is not handful)
i’m asking if is it possible to fix the chop osc to send correctly the path because could be very helpful in big projects.
this is the code for dat: