RESOLVED: circle SOP (zx mode) is flipped

flippedCircle.toe (5.1 KB)

both rectangle and circle SOPs are set to xz plane. Culling backfaces works correctly for the rectangle, but for the circle it acts like culling frontfaces (and vice versa). Needs to primitive SOP > flip face for the correct behavior.

The normals point in opposite directions as well

Thanks for the report. In our next experimental release we’ve flipped the circle so that it’s normals face upwards (positive Y) when in the XZ orientation. This should now be consistent with the grid and rectangle sops.