Hello there,
I’m trying to do a simple sort example within each local group but for some reason I get gaps in my output that are replaced by vec4(0). I’ve limited the range of gl_GlobalInvocationID
so that indexing out of bounds can’t happen, and even tried to check when alpha is 0, and instead write a red pixel but that fails too. I’m using touch on a AMD radeon gpu if that makes any difference. Here’s my little example network.
why_alphas_creep_in.tox (1.5 KB)