Hey all,
So I think this is perhaps a problem with my graphics card, but I am posting it to the bug forum because I am not sure what is going on. The constant MAT blending transparency / alpha is not acting how it should.
I have (2) Nvidia GTX 980 graphics cards and I am running Windows 10 on TD version 088 62160
I have attached the Tox
This could be something stupid on my end, but I am not sure what is going on. This could perhaps be a graphics driver issue.
constant-1-27-17-issue.toe (5.63 KB)
Can you describe how its behaving on your machine?
Behaves as it should on my computer…
Though maybe the behavior you wanted is to have the banana fully drawn over the ramp?
If so, see attached file.
I reset the constants, togled the banana’s transparency, put the banana over the ramp (tz = 0.1), and set the geo2 render priority to -1 (so touch know to draw this transparent item after the other one, else there will be no transparency if its rendered at the same time as the background)
constant-1-27-17-issue (1).2.toe (5.67 KB)
Hey all,
So I am trying to multiply the ramp over the top of the banana using alpha blending. Open the .toe file and verify that the ramp is multiplying over the banana and then collapse it into a base and look at the renderer inside the base. It disappears and stops behaving how it should.
Hope this gives some insight into what is happening.
For the ramp to be able to multiply the banana the banana needs to already have been drawn. You can control this using the ‘Draw Priority’ parameter on the ‘Render’ page of the geometry COMP. If the values are the same the draw order is undefined so this may or may not work.
Thanks that works!
So this is not a bug, appreciate the help.