RESOLVED: Event CHOP is not cooking inside Base

Hi there,

I have an event chop inside a base, when the network float is open, everything is functioning well. Calls the OnCreate(), and OnDestory() in the callback

When I have a base wrapper around the Event Chop it is not functioning (cooking) so all the timers for events are on the pause (Sustain Hold is False, and adsr params are default).

In the my project I am using chopExecute in another part of the project to create an event, and I am expecting the event to call the OnDestory after adsr, but it doesn’t unless I go inside the network that event is part of, to start cooking. This might not be a bug, but feels strange to not cook, I am wondering if there’s a way to force it to cook, in that case.

I created a sample for what I am experiencing, using a button as trigger outside of the Base comp

eventCHOPInBasetoe.toe (5.6 KB)

TD Build 2023.121120
system, Mac M4

Hi.

The reason is that nothing is pulling/viewing the channels it’s producing.
See:

In this case, you could follow the CHOP with a Null CHOP set to ‘Always Cook’.
In the meantime, we’ll consider making the Event CHOP always auto-cook internally.

Thanks for the example,
Rob.

1 Like

Thanks Rob!
I think it’ll make sense to change it, in event driven designs, there’s always a listener or synthesizer. So I think that was the point of confusion