RESOLVED: ' Failed to load the .dll ' for Debug .dll

My version of Touch designer is T. D. 099 _ 11180 Not commercial ;

I have installed ‘Visual Studio 2019 Community version 16.9.0’ and I have installed:

in ‘Universal Windows platform development’ : 'Windows 10 SDK (10.0.17763.0) and ‘C++ (v 142) Universal Windows Platform Tool’

and in ‘NET Desktop development’ : ‘Net Framework 4 - 4.6 development tools’ and ‘.NET Framework 4.6.1 development tools’ as suggested.

I have Windows 8.1 .

I did a copy of my CHOP sample folder on my desktop.

I can rebuild my program in VS and I don’t have compiling errors.
When I link the .dll created by ‘Release’ mode to my ’ Cpluplus’ node I don’t have any issue.
When I link the .dll created by ‘Debug’ mode to my ’ Cpluplus’ node I get the error ’ Failed to load the .dll '.

I have set for my solution TouchDesigner.exe as Command in the debugging section of both my ‘Debug’ and ‘Release’ mode, and when I debug my program, Touch Designer starts smoothly, but still doesn’t read my .dll in Debug.

I have option x64 and everthing looks correct.
let me know if there is really a bug or if it’s me.

I attach some pictures.

If it’s failing to load in debug it means the debug versions of the CRT .dlls aren’t being found on your machine. This are usually installed in your Windows folder when you install visual studio.
If you create a regular C++ project from a visual studio template, are you able to run that in debug?

You were right.
Yesterday I tested a regular C++ template from Visual Studio and it couldn’t find the libraries. I cancelled and reinstalled VS and now it works smoothly. Thank you, I was suspecting it was something really simple. Next time a install a new version of VS I will check that everything works before with its default templates.