uniform sampler2D sInput1;
uniform sampler2D sInput2;
uniform sampler2D sInput3;
void main()
{
vec4 A_tex, B_tex, C_tex;
A_tex = texture2D( sInput1, gl_TexCoord[0].st);
B_tex = texture2D( sInput2, gl_TexCoord[1].st);
C_tex = texture2D( sInput3, gl_TexCoord[2].st);
gl_FragColor = C_tex;
}
No output in both GLSL and GLSLmulti
FTE 16900, Win7x64, 285.62 GTX-480m
glsl.toe (11.8 KB)