RESOLVED: FTE GLSL only two textures working

uniform sampler2D sInput1;
uniform sampler2D sInput2;
uniform sampler2D sInput3;

void main()
{
vec4 A_tex, B_tex, C_tex;

A_tex = texture2D( sInput1, gl_TexCoord[0].st);
B_tex = texture2D( sInput2, gl_TexCoord[1].st);
C_tex = texture2D( sInput3, gl_TexCoord[2].st);

gl_FragColor = C_tex;

}

No output in both GLSL and GLSLmulti
FTE 16900, Win7x64, 285.62 GTX-480m
glsl.toe (11.8 KB)

looks to me like gl_TexCoord[2] is not defined. think you have to use gl_TexCoord[0] in all 3 samplers

thanks!

Yes only the first texcoord is given values in the TOP. Others will have random (undefined) values.