RESOLVED: Glitch after shuffleing noise channels

Dear Derivative crew,

I’m experiencing a quite annoying glitch in my samples after shuffleing a bunch of noise channels. It even affects the render. See attached.

Build 2019#14650
Windows 10

All the best,

glitch_bug.build14650.1.toe (3.81 KB)

Found the solution.

From single sampled channels into schuffleing, it’s a good habit to switch on the ‘Use first sample only’ switch.

Sorry and thanks!