RESOLVED: Invalid path in light projection map?

hi,

I have 2 baseCOMP : one for the lights, and one for projection map textures
when i am linking a texture to the light projection map, the link seems ok but it keeps throwing warning like “path not found”.

When using a select, the path is the same and it works as expected.

thanks

1 Like

Example file setup to inspect?

sure !

test.toe (282.0 KB)

The node was in ‘tscript’ mode, so it failed. The indication something was wrong to me was that when using python expressions the parameter will always go into ‘expression’ mode and turn dark background with blue text.

Did you copy this from another file? Perhaps you stumbled upon an outdated file somewhere with tscript remains?
test.5.toe (282.0 KB)

ok !
no i have built the file myself from scratch…
maybe i have hit some shortcut i wasn’t aware of.

Everything works now.

thanks

There is a little “T” in the parameter dialog to change the mode, it’s the only way I know of. Glad it’s working!