I came across very sad moment when I tried to convert the kinect depth data from
32bit float ( meter scale )
16 bit fixed ( mm scale )
I use the depth for calculations inside function that receive 16bit unsigned pixel values.
( custom op with download to cpu option )
The new 16bit fixed texture is clamped to 1 :-(.
What is the recommend work flow ?
if its a real limit at the moment,very_sad_moment_16bit_fixed_is_normalized.toe (507.1 KB)
will happy for a fix.
Maybe I was not clear enough,
this issue more acute when you works on the data in cpp cpu top.
at the moment i use math top and multiply by
which is 1/65535
maybe it will give good enough results.
thanks a lot !