Hi guys i’ve discovered that in the glsl top (pixel shader) texture 3d inputs doesn’t works on each inputs channel. (the 3d texture works well only on the first channel)
vec4 color = texture(sTD3DInputs[0], vUV.stp) (ok…i’ve the the visualization of the shader as tex3d top)
vec4 color = texture(sTD3DInputs[1], vUV.stp)
-----------------------------ERROR ---------------------------------
Vertex Shader Compile Results:
Compiled Successfully
=============
Pixel Shader Compile Results:
0(9) : error C1068: array index out of bounds
=============
Program Link Results:
Fragment info
0(9) : error C1068: array index out of bounds
(0) : error C2003: incompatible options for link