Hey guys!
I’m exploring the Bullet Solver, which is pretty amazing by the way, and I’m facing a weird issue.
I want to create some Actors
, but instead of letting them fall at the beginning of the simulation, I want to decide when each of them can fall.
I saw, that you can overwrite the Actors'
behavior with the Feedback CHOP
parameter, so I used a Replace CHOP
affecting the active
channel. However, when I do that, the collision doesn’t seem to work anymore.
Here’s a simple project showing this behavior.
If the button is set to OFF and you restart the simulation, it works as intended, but if you turn the button to ON, the Actors
are going right through the collision actor.
Bullet-replaceCHOP-bug.tox (5.7 KB)
Am I missing something here?
Thanks for your help
Dage