18 joints skeleton is perfectly working, but when I trie to use 34,
the joints of the ‘hand’ and ‘handtip’ is not working correctly.
It seems just these points are calculated from wrist joints.
I would like to use hand values and I am totally lost.
Is this a bug of TD or is this a bug of ZED?
I see that the wrist joint always falls into the same plane as the hand and fingers.
When I bend my hand and fingers, it doesn’t reveal any new information.
I received a response from Stereolabs stating that 34 joint tracking uses the same data as 18 joints. Hand tracking only operates with the 38 joint skeleton.