Retro terrain?

Hi,

How can I make something like this:

I thought of Perlin noise and applying it to a grid (as I did with Processing and worked before) but didn’t work. I tried whatever combination I could think of but doesn’t work.

Please note that I want to be able to have full control over it’s parameters as I need to change and deform it.

Thanks

My flight home got delayed and I got bored so here ya go! I think what you were looking for was the Noise SOP.
retro_example.2.toe (5.81 KB)

If you haven’t already looked through the Operator Snippets in the Help menu, you’ll find lots of goodies in there that you can copy and paste into your network as well.

Oh my, thanks! I’m trying to learn how you’ve done it.
Hope your flight was great.

Totally missed it, thanks!
Also reading your book and saw some of your short video tutorials were so great and on point.

I’m trying to re-create your network step by step to learn how you did it but I can’t get my grid to turn wireframe. I think it’s the Noise SOP that is doing it because if I feed my own Grid SOP to your Noise SOP, it will still be wireframe but it won’t work with my Noise SOP, even if I match all my parameters to yours.

I see there is a Material MAT but these are not connected (I thought maybe an export or something)

Thanks

It’s actually the Wireframe MAT that’s attached to the Geo COMP. I believe I set the grid sop to be polygon rather than mesh (or maybe the other way around) so the grid gets rendered as quads rather than triangles.

You’ll notice that I’m also rendering out the mesh with a black Phong Mat that sits just slightly below the wireframe. This makes it so you can’t see through the mesh.

There’s also a Wireframe SOP that can be used to make a wireframe mesh that can be rendered our with a normal Phong MAT rather than using a Wireframe MAT. Just depends on the effect you’re going for.