I’d like to be able to reduce the bit depth of audio waveforms in addition to the sample rate.
would this help speed up audio calculations? I often reduce the sample rate way down too because accuracy of 44100 samples per second compared to 60 frame per second is overkill when you just want to bend some geometry or pixels around. so it would be good tobe able to have 4 bit audio to thin out the amplitude data in some cases - and it could make nasty noises which can only be good, right?
rod.