RFE: DMX Fixture POP - Attribute Channel Split across Universe

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Hey there,
I’m trying to control a 32x8 pixel display (WLED) using the new DMX POPs. When using Auto Layout, channels get arranged sequentially across universes as expected. However, WLED expects color channels of individual pixels to be in one universe.

In CHOPs this was an easy fix: Define universes using a pattern CHOP and do a lookup. (note the universes only go up to 510 channels in this example)

Auto Layout in the DMX Fixture POP doesn’t make this easy. As a workaround, I shifted the DMX start address of the fixture so that no attribute gets split across universes but this approach starts to fall apart when the fixture spans > 2 universes.

It would be great to have an option to prevent splitting values of attribute instances across universes.

Cheers!

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I got carried away and built a whole example file to show the problem in more detail:

wled-mapping-test.96.toe (30.5 KB)

Good suggestion.

We do have the Quantize Universe toggle that will prevent the entire fixture from being split across universes, but we are lacking something with more nuance that prevents individual components from being split, like you’ve showcased here. I think the solution here is to change the toggle to a menu with different levels of severity for allowed universe splitting.

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The change will be in the next release: 2023.32516+.

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Sounds great. Thanks a lot!