RFE: engine COMP to support multiple tox files

Currently I’m using way to many engine COMPs , as each instance can only load one tox file. And often those engine instances have enough headroom to do more work.

And my tox files often might require other tox files/libraries (TDpip, Tweener, you name it) to be present in the same engine instance. Currently I have to pack all these into an additional tox and load that one into my engine COMP

Therefore it could be great if we could dynamically add new tox file/reload parameters (much like it works in the new layermix TOP)

Would like to add that being able to define the project file that gets used as the basis of the engine would be great.

Basicly, supplying a TOE and a TOX file at the same time.

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Hi - yep, multiple .tox per instance has come up before, we’re definitely thinking about it. Useful to hear your takes.