It’d be great if we could have a custom falloff curve for fields…maybe just plug a CHOP into it for the falloff. I’ve found myself using multiple fields to repel particles and then bring them back in etc when past a certain distance. Custom curves would be great for having positive weights going to negative etc for use with noise too.
Being able to use geometry as a mode for creating fields would be pretty incredible if possible too if it’s not too heavy. Edit: I see you can do something similar to this with the ray and neigbhour example in overview.toe.
what I’m looking for in this is a normalized distance from center of field - or normalized inside distance to closest surface… Would make a lookup easy.