RFE: Field POP custom falloff

It’d be great if we could have a custom falloff curve for fields…maybe just plug a CHOP into it for the falloff. I’ve found myself using multiple fields to repel particles and then bring them back in etc when past a certain distance. Custom curves would be great for having positive weights going to negative etc for use with noise too.

Being able to use geometry as a mode for creating fields would be pretty incredible if possible too if it’s not too heavy. Edit: I see you can do something similar to this with the ray and neigbhour example in overview.toe.

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Hi @Ennui,

what I’m looking for in this is a normalized distance from center of field - or normalized inside distance to closest surface… Would make a lookup easy.

cheers
Markus

Oh…now you mention it we can do that already with the linear falloff then? Didn’t really think of it that way.

Hi @Ennui,

this might somewhat work - haven’t tried for all the different field shapes but for a sphere:

cheers
Markus

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If you use a linear roilloff, and then apply a lookup using that as index, you will get what you ask, I believe.