title says it all
Texture buffers have already been added, you’ll see them in the next release (they are an alternative for CHOPs on the Arrays page of GLSL TOP/MAT).
The system isn’t ready for transform feedback yet, I need to upgrade SOPs to be GPU based first.
that sounds like a huge task, so I guess transform-feedback is about 1-2 years away
Isn’t there a usage scenario for transform feedback that doesn’t involve a new incarnation of SOPs? I’m thinking along the lines of a GPU based particle system. My understanding was that with transform feedback, I could “re-use” data modified in a shader as an input on the next frame. If so, then this wouldn’t require any SOP modifications.
Ya it’'s mostly a UI issue. Kind of weird to have a SOP that you create geometry data in, but you can’t wire it to any other SOP.
Maybe I can add a Transform Feedback SOP before I redo SOPs, we’ll have to see.
I was more thinking along the lines of a transform feedback CHOP, which is then brough into a shader via tbo, and then gets written to from within the shader.
A feedback SOP would probably be nice too, but then I’d need all the (CPU based?) conversions to tbo in order to get the data into my (instancing) shader