RFE: Texture-Buffer-Objects and Transform-Feedback support

title says it all

Texture buffers have already been added, you’ll see them in the next release (they are an alternative for CHOPs on the Arrays page of GLSL TOP/MAT).

The system isn’t ready for transform feedback yet, I need to upgrade SOPs to be GPU based first.

that sounds like a huge task, so I guess transform-feedback is about 1-2 years away

Isn’t there a usage scenario for transform feedback that doesn’t involve a new incarnation of SOPs? I’m thinking along the lines of a GPU based particle system. My understanding was that with transform feedback, I could “re-use” data modified in a shader as an input on the next frame. If so, then this wouldn’t require any SOP modifications.

Ya it’'s mostly a UI issue. Kind of weird to have a SOP that you create geometry data in, but you can’t wire it to any other SOP.

Maybe I can add a Transform Feedback SOP before I redo SOPs, we’ll have to see.

I was more thinking along the lines of a transform feedback CHOP, which is then brough into a shader via tbo, and then gets written to from within the shader.

A feedback SOP would probably be nice too, but then I’d need all the (CPU based?) conversions to tbo in order to get the data into my (instancing) shader