As TouchDesigner will likely not be able to keep up with the features and image quality of modern engines like Unreal engine, I though it might be time to discuss if its possible to “completely/tightly” integrate an external render engine into TouchDesigner. The other players are doing the same:
Ventuz recently integrated Unreal engine Ventuz Unreal Public Beta , so integration seems to be “allowed” and even encouraged, as they received an Epic MegaGrant. Looks like the integration isn’t very deep for now.
vvvv integrated stride engine vvvv beta Turorial | quick intro to VL.Stride - YouTube and this one seems to be a very tight integration, much how I would envision it for TouchDesigner
Off the top of my head I am thinking about an unreal render TOP, that (as far as possible) works the same as the native render TOP. I can imagine we would also need a family of Unreal (Geo, Camera, Light, MAT) OPs that “just” collect and pass parameters/data to the matching objects inside Unreal engine. And of course a clever way to control post effects.
Anyways, looking forward to hear other peoples thoughts