Looks like ‘Rotate to Vector’ isn’t affected by the translate/scale/rotate order control?
I have a circle (cut top ring of a tube to get the normals) that I’m using to instance some objects. I’ve worked out how to use rotate to vector to get the angle right, but when I try to scale the objects (I’m making a number of rings with different angles and scaling, so I can’t just adjust the original object) it looks like order is wrong - all the rotate angles get messed up and scaling skews.
Is the rotate after the other stuff? Can I change it? Or I’m back to trying to convert my normal vector into a set of angles to do a standard rotate?
Bruce